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PLAYING POSITIONS FOR 7 A SIDE

NETBALL RULES SUMMARY

WARM UP AND GENERAL INFORMATION

CODE OF CONDUCT FOR PARENTS/CARERS

 

 

 

 

 

Playing Positions For 7 A Side

Each playing position has a specific area of the court in which to play:-

Goal Third Centre Third Goal Third Side Line

Goal Shooter GS Areas 1, 2 Goal Attack GA Areas 1, 2, 3

Wing Attack WA Areas 2, 3 Centre C Areas 2, 3, 4

Wing Defence WD Areas 3, 4 Goal Defence GD Areas 3, 4, 5

Goal Keeper GK Areas 4, 5

Goal Shooter – Main role is to shoot goals and be available in goal circle. Short sharp movements shooting and rebounding are required skills.

Goal Attack - Skills required are being able to use space wisely, communicating with WA, shooting and rebounding

Wing Attack – Skills needed are quick dodges, passing, footwork, vision and sharp movements in small areas. Centre – Skills of passing, footwork and vision are required Wing Defence – Defensive skills required Goal Defence – Requires skills of anticipation, interception, rebounding and defence Goal Keeper - Requires skills of anticipation, interception, rebounding and defence

 

NETBALL RULES SUMMARY

Starting and Restarting the Game

Centre passes are taken alternately by the Centre, after a goal has been scored. All players must start in the goal thirds except the two Centres. The Centre with the ball starts with either one or both feet in the Centre Circle(if on one foot then the other must not have contact with the ground outside the Centre Circle), and must obey the footwork rule after the whistle has been blown. The opposing Centre stands anywhere within the Centre Third and is free to move. The Centre pass must be caught or touched by a player in or landing in or jumping from a stance in the Centre third.

Playing the Ball

A player who has caught the ball shall play it or shoot for goal within three seconds. A player may bounce or bat the ball once to gain control. Once released, the ball must next be touched by another player. There must also be room for a third player between the hands of the thrower and catcher. A player on the ground must stand up before playing the ball.

Footwork

Having caught the ball, a player may land or stand on:-

(a) One foot , while the landing foot remains grounded, the second foot may be moved anywhere, any number of times, pivoting on the landing foot if desired. Once the landing foot is lifted, it must not be re-grounded until the ball is released.

(b) Two feet(simultaneously) , once one foot is moved, the other foot is considered to be the landing foot as above.

Hopping or dragging the landing foot is not allowed.

Scoring a Goal

Only GS or GA can score- they must be completely within the circle when the ball is received in order to shoot for goal.

Toss Up

This is administered for all simultaneous infringements. The two players stand facing each other at their own shooting ends with hands by their sides and the umpire flicks the ball upwards not more than 600cm (2ft) in the air as the whistle is blown.

Free Pass

A Free Pass is awarded for infringement of any of the preceding rules. It may be taken by any player allowed in that area, as soon as they have takemn up a stationary position. ( A player may not shoot from a free pass in the shooting circle).

Obstruction

If a player has the ball, the nearer foot of the defender must be 0.9m (3ft) from the landing foot of the player with the ball, or the spot where the first foot landed, if one has been lifted. The defender may jump to intercept or defend the ball from this 0.9m(3ft) distance.

If a player does not have the ball, the defender may be close, but not touching, providing that no effort is made to intercept or defend the ball and there is no interference with the opponents throwing or shooting action. Arms must be in a natural position, not outstretched, and no other part of the body or legs may be used to hamper an opponent.

Intimidation of any kind, is classed as obstruction.

A standing player is not compelled to move to allow an opponent a free run, but dangerous play must be discouraged, e.g. moving into the landing space of a player already in the air or stepping late into the path of a moving player.

Contact

No player may contact an opponent, either accidentally or deliberately, in such a way that interferes with the play of that opponent or causes contact to occur.

Penalty Pass (or Penalty Pass / Penalty Shot if in the Shooting Circle)

A Penalty Pass or Penalty Pass/Penalty Shot is awarded for the above infringements taken from where the infringement occurred. The offending player must stand out of play beside the thrower until the pass or shot has been taken. Any opposing player allowed in that area may take the penalty.

OTHER RULES

Offside – player moving out of own area, with or without the ball (on a line counts as within either area)

Over a Third – The ball may not be thrown over two transverse lines without being touched. Out of Court – Ball is out of court when it contacts anything outside the court area (not the goalpost). The ball is returned into play by a Throw-in taken from the point outside the line where the ball left the court. The player stands with foot close to the line , and the ball must be thrown onto the court within three seconds.

 

WARM UP AND GENERAL INFORMATION

Footwear for Netball
For training and playing on courts, it is important to use the correct footwear. There is not one shoe that will suit every person but there are certain guidelines to follow which should enable you to find a suitable trainer. Do not use running shoes. These are fine for running but are too light and do not give enough foot stability on court. A strong hell cup is important. You should be able to squeeze the sides of the heel together, only a very slight movement, if any, should be present.
 
The majority of the shoe should not be a fabric. This is too light and gives no support to the foot. Leather may feel heavier but it gives more support and so control to the foot. There should be plenty of room in the toe box. This will prevent blisters, black nails and calluses on the toes.
 
Ideally, the chosen footwear should also have a good arch support on the inner side of the shoe. When holding the shoe in one hand, you should be able to place the thumb and index finger of the other hand under the toe box of the trainer and push upwards. The toe box only should bend. If there is no flexibility (too solid) or the whole shoe lifts up (too soft), then the trainer is inappropriate.

If on holding the shoe, you twist it as though wringing out a cloth of water, and the shoe easily twists, then again there is not enough support given by this type of shoe. Looking at the under sole of the shoe, if it narrows considerably in the centre of the sole, then this offers very little supporting surface to the foot and is unsuitable for netball. 
 
Warm-Up
Warm up is designed to prepare your body for a training session or a match. Netball contains explosive and multi-directional movements. Sprinting, jumping, throwing, landing, and turning are commonly found in netball. Therefore it is essential that each player warms up before a netball session.

Some simple warm up ideas:-

  •     Side-stepping, leading with right leg for half of the court, then leading with the left leg
  •     Skip length of court with low knee lift
  •     Repeat side-stepping as above
  •     Skip length of court with high knee lift and swinging arms
  •     Ankle rolls for 10 meters, high flicks(quick pick up) for 10 meters, ankle rolls for 7 steps, followed by 2 footed jump. Land on toes, move off again quickly
  •     Holding partner, leg swings patterns. Then facing partner and pushing against each other with arms outstretched, one athlete does 6 high knee runs then swap. Then 6 heel flicks the swap and then 6 low jumps and swap.

Stretching
Stretches are more efficient when the muscles are already warmed up. A warm muscle stretches more readily and contracts more effectively which will reduce the risk of injury.
 
Some simple stretching exercises ( do stretch for 20 seconds and make sure you work on each side):-

  • Standing in a walking position with the leg to be stretched straight behind you and the other leg bent in front of you
  • Lean your body forwards and down until you feel stretching in the calf muscle of the straight leg. Relax. Stretch other leg.
  • Stand in a walking position with the leg to be stretched behind you.
  • Bend the leg to be stretched and let the weight of your body stretch your calf without lifting the heel off of the floor. Relax. Stretch other leg.
  • In a standing position stretch both arms up above and reach as tall as you can on tip toes, take care to balance
  • In a standing position rotate arms forwards and then backwards, check your balance
  • Stand straight with one hand on your hip and the other one straight up
  • Bend to the side with opposite arms reaching overhead. Keep your pelvis in mid position. Change arms

Cool Down
This is the time given to asset of exercises that you do after training or competition to help your body return to its normal resting level. Cooling down is also important to get rid of waste productsthat have built up during activity, mainly in the legs. If the body, especially the legs stop moving completely(i.e. the athlete sits down), the pooling of the circulation takes place in the lower leg and there is no effective muscle pump pushing the blood and tissue fluids around the body. This gives rise to cramp, muscle soreness and a feeling of heaviness of the legs and slows down recovery. It is important that you put on some warm and dry clothing(tracksuit) to prevent cooling to quickly and feeling chilled. You must keep on the move for at least 5 minutes and then do some stretching exercises.

Cool Down Exercises

  •  Jogging or walking 2 lengths of the court
  •  Step and stretch the length of the court
  •  Lying with both legs up in the air(against a wall) or if no wall available you can rest your elevated legs against each other. Gentle cycling movements can be used in this position, and slow foot and ankle movements
  •  Repeat stretches as mentioned above
  •  Drink plenty of fluids and put on dry clothing

 

CODE OF CONDUCT FOR PARENTS/CARERS ASSISTING AT AJNL

A. Encourage your child to learn the rules and play within them

B. Discourage unfair play and arguing with officials

C. Help your child to recognise good performance, not just results

D. Never force your child to take part in sport

E. Set a good example by recognising fair play and applauding the good performances of all

F. Never punish or belittle a child for losing or making mistakes

G. Publicly accept officials’ judgements

H. Support your child’s involvement and help them to enjoy their sport

I. Use correct and proper language at all times

 

CODE OF CONDUCT, RULES AND DISCIPLINARY ACTION

 

A. Players must wear the appropriate playing kit:

Netball skirt - black

Polo Shirt - plain red

Black Sweatshirt – (AJNL sells sweatshirts with club logo)

Socks - white sports socks

Footwear - Trainers with tie up laces must be worn (no Velcro)

Track Suit Bottoms - only in extreme weather and must be black or navy

For their own safety girls will NOT be allowed to play or train in jeans, coats, hats, gloves or scarves, or if their trainers are not properly tied.

B. Nails MUST be cut short and all jewellery removed before arrival.

C. Teams should line up before the start of each game or training session to enable the umpires to check nails, jewellery and dress code.

D. As a member of a team it is important to attend regularly.

Your team and your manager depend upon you to be reliable. If you are unable to come along to a session for sny reason, you must telephone your manager or the AJNL number, both as a matter of courtesy and to enable your manager to re-arrange the team.

E. Players are expected to arrive at least 15 minutes before the game to warm up properly. Managers/captains must ensure their team get bibs on and toss for a centre pass to enable the game to start on time.

F. Treat team mates, coaches and umpires and opponents, with respect.

When playing both teams should clap each goal scored.

G. Have fun, reach for the top and always try your best.

At the end of the match all players should thank the opposing team by shaking hands. Both captains should call three cheers, thank the umpire and collect all the bibs ready to give to the next team.

H. Umpires are there to interpret the rules for you, accept their decisions.

Any queries should be made through the manager at half time or at the end of a game.

Never use bad language or insult opponents, coaches or spectators. Do not try to gain an unfair advantage over opponents

I. Players will get a warning from a Committee member either during or after any league match for swearing, dissent, deliberate foul or unacceptable behaviour.

They will be reported to their manager, the Chairman and the Committee. Their name will be taken and recorded. Any second offence for any of the above will be a one match ban, and applied for their next game. Any player who receives such a ban would NOT be considered suitable to represent AJNL in any tournaments.

J. Tournament games.

Any player who is un-cooperative, rude to umpires or disruptive to team discipline or performance in any way shall not represent AJNL at any further tournaments during the season.

K. Should you feel that you are not getting an equal share of positions or games.

You can report this to a member of the Committee or by letter to the Chairman.

L. It is now the AJNL policy that should parents/carers wish to take photographs, they MUST contact a member of the committee before they enter the court area. It is possible that the Bucks Herald will attend to take pictures to put with match reports and help promote the game of netball. If your parents/carers do not want you to be involved in any of these, please make sure that they have completed the box on the Registration Form.